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the referee presents situations that test the characters’ Will, Wiles, and Wits. You don’t need elaborate mechanics — just decide what quality a challenge touches, describe the stakes, and let the players respond in character. Their backstories, burdens, magic, and items give you hooks to shape the world around them.

After a player has completed what they want to do, they then choose who acts next. it is up to the referee to adjudicate all grey areas.

The game advances through objectives. When players complete one, it becomes a story — a short sentence they write on their sheet. These stories are more than memories; they’re a form of influence. Inns, taverns, and shrines respond to the tales players choose to tell, so reward boldness, creativity, and moral choices with gossip, leads, or blessings.

Track Wounds when danger hits and use Signs to colour the world with omens, quirks, and strange marks that hint at deeper forces. Keep the pacing brisk and the tone flexible. The sheet is intentionally sparse so you can improvise freely — your job is to listen to the players, build on their ideas, and let their stories reshape the world as they go.

Burdens also can modify resulting rolls; Burdens are conditions that are used to describe detrimental effects on your character. Most will be removed after a long rest somewhere relaxing like a tea house.


All characters can use magic depending on a successful SIGN roll.

However using dwimmercraft always leaves magical residue in the world that will not leave, it builds up more and more until it becomes meshed with the fabric of reality.

Spell Effects Generator:

1. Protect

2. Change

3. Heal

4. Destroy

5. Curse

6. Discover

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1. Object

2. Creature

3. Place

4. Mind

5. Body

6. Nature

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Strength of magic (you could also use this as a roll under to succeed)

1. trivial

2. weak

3. moderate

4. strong

5. powerful

6. earth shattering


Oracles

When a roll results in a complication, roll 1d6. On a 5+, add a complication from the table:

  1. Faction Shift of Power — significant change in faction balance (major beat)
  2. New Character Introduced
  3. Good Fortune Arises
  4. Foreshadow Trouble
  5. An NPC Takes Action
  6. Advance an Unknown Threat (using a timer)

Degree of Impact

Roll 1d6: • 1 = Minor event • 2–5 = Average • 6 = Huge event

Player or NPC Goal (1d6)

  1. Defend
  2. Deliver
  3. Find
  4. Investigate
  5. Lost
  6. Pursue

NPC Reaction (1d6)

  1. Place
  2. Relic
  3. Person
  4. Evil
  5. Creature
  6. Noble

NPC Reaction (1d6)

  1. Attacks on sight
  2. Aggressive
  3. Mild disinterest
  4. Indifferent
  5. Positive
  6. Very Helpful

Shrine to… (1d6)

When players encounter a shrine, who is it dedicated to?

  1. Delilah
  2. Rakshu
  3. Gorg
  4. Urak
  5. Krea
  6. Ilidan


Download

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Click download now to get access to the following files:

player sheet j24.pdf 1 MB
Make a Village.pdf 2.5 MB

Development log